/g/ - Technology

Board dedicated to discussions related to everyday Technology!

Going back to BasicsAs we discussed and shared earlier, I am going bac...
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Update on Threads which were deleted between 12 DeAs you guys know that certain threads were randoml...
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Sketch - A simple 2D graphics library in C

Techjhoomer

IN

RYCz63

No.1

started working on it today.

Will be posting on further developments in this thread.

Anonymous

IN

+Yfcm+

No.2

Cool

how will you be going about building a library

What purpose would it serve

Anonymous

IN

cXfJN+

No.3

>>1(OP)

keep up the good work techjhoomer

Techjhoomer

IN

RYCz63

No.4

>>2

I am basically building upon the voronoi program I already built, I posted about it the multiple threads I made earlier on the previous version of bhach.

Everything is rendered pixel by pixel and the executable generates a ppm file containing the image.

I already implemented certain primitives such filling up the canvas, generating and filling circles etc.

I am going to expand them, and add more primitives, such as rectangle for example, rendering a Triangle is a major task.

The whole thing will made into a library - All in pure C without any turd party dependencies - atleast for now.

Techjhoomer

IN

RYCz63

No.5

>>3

I have learned a lot in last few weeks, the whole learn by building meme is unironically true.

Anonymous

IN

FJSmBx

No.10

>>1(OP)

what's the usecase?

RJ

No.11

>>4

can you make a usuable thing

so that i can learn what you learn

TechJhoomer

IN

Oh/9JN

No.16

>>10

Mostly learning purposes

>>11

I mean the library is useable but I plan to eventually rewrite the whole thing in Swift and use Metal API to execute it on my laptop's GPU instead.

Basically I will make an app

Anonymous

IN

WJk3op

No.115

>>1(OP)

>reinvent the wheel

good if you are learning

bad if you want to build something. You are wasting time. Time is valuable.

Anonymous

IN

Y59smw

No.120

>>1(OP)

Yaar how do you come with ideas and do you build everything on your own or will use some resource for reference

TechJhoomer

IN

Qr66mC

No.121

>>120

It's a mix of following certain books related to graphics development, general programming books, youtube, 4chan /g/ etc other online resources.

for example I got the idea to generate ppm images from a Rust programming books, it had a project where a mandelbrot set visualisation was built.

Just like many others my interest in programming largely emerged from my love of computer gaming, as a result I was always interested in knowing how GPUs work etc.

TechJhoomer

IN

Qr66mC

No.122

>>115

It's a learning exercise sirs.

I am going to build a raytracer next.

Anonymous

IN

EsOVPm

No.231

>>120

you simply need to spend a lot of time on particular thing, that is the only way.

!9TnfN/yHUxnPF7D

MP

WBRzAZ

No.999

>>1(OP)

techjhoomer ji updates?

Anonymous

IN

m47Pxf

No.1000

What are you using as graphics api?

Vulkan/opengl/dx

>>1(OP)

IN

ua8IAp

No.1001

>>10

kekek

IN

ua8IAp

No.1002

>>999

TechJhoomer hasn't posted in months bro

Anonymous

IN

gTiaqW

No.3381

https://limewire.com/d/yJE2a#pUH08fB5wY

Anonymous

IN

gTiaqW

No.3382

https://limewire.com/d/J9tcm#gzlLaRqtB9

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